Above is an update of the new project schedule which was altered due to the new deadlines for the dissertation and the date for the presentation. Also the Introduction write up has been put the end and every other section has been pushed forward.
Harris,M. 2004. Fast FLuid Dynamics Simulation on the GPU. In: Fernando, R, Ed. GPU Gems. 2004, pp.
Crane,K., Llamas,I and Tariq,S. 2007. Real-Time Simulation and Rendering of 3D Fluids. In: Nguyen, H, Ed. GPU Gems 3. 2007, pp.633-676
Bart, A., et al. 2007.Adaptively sampled particle fluids. In ACM SIGGRAPH 2007 papersACM, San Diego, California.
Erik Winter And Matti Larsson 2006. Go With The Flow -- Water Effects And Fluid Dynamics In Games. Game Developer, November 1, 21-28. http://www.proquest.com/ (accessed October 17, 2008).
Lengyel,E. 2004. Mathematics for 3D Game Programming and Computer Graphics. 2nd ed. Massachusetts: Charles River Media
No comments:
Post a Comment